![]() ![]() Sold by Deidre at 4 in the Adventurer's Mart if you have installed the Bonus Merchants pack.Special Abilities (once per day): Cast Simulacrum.Dropped by Vithal in the Underdark if you kill him at the end of his quest.Dropped by Gromnir Il-Khan on Level 2 of Gromnir's Castle.Not usable by: Monks, Mages, Thieves, Bards, and Kensai.Or dropped by him if you decide to kill the patrol. Given to you by the Svirfneblin patrol leader at 12 in the Underdark if you choose to spare his life.You need it in connection with the Teach the Deep Gnomes a Lesson quest. This is the helmet of a Svirfneblin patrol leader. Created by Cespenar in the Hellish Pocket Plane if you give him the Helm of the Rock, the two Horns, and 5,000 GP.Cast Aura of Command 3 times per day (enemies must save vs.Dropped by the Fire Giant at 12 on the Elemental Level of Watcher's Keep.Made of brilliant silver and polished steel, a newly created helm is set with large magic gems: ten diamonds, twenty rubies, thirty fire opals, and forty opals. With the two Horns found on the elemental level in Watcher's Keep, Cespenar can upgrade it to the Helm of the Rock (upgraded). This normal-looking helm takes its true form and manifests its powers when the user dons it and speaks the command word.+25% resistance to Fire, Cold, Acid, Poison, and Electricity.Found in the Sewage Room at 17 on Level 1 of Irenicus' Dungeon.Grants wearer infravision up to 120 feet.Given to you by Guardian Telwyn in the Temple of Helm upon completion of the Sir Sarles quest if you are not a Cleric.Sold by Bolumir at 11 on Level 2 of the DeArnise Keep if you get the keep as your stronghold and allow Bolumir to set up shop in connection with the Fighter Stronghold Quests.Dropped by Maferan at 7 in the Guarded Compound.When so empowered, the true nature of the helm is visible to all. When worn, it functions only upon utterance of a special command word. Dropped by Draug Fea at 6 in the Sewers. When discovered, a helm of brilliance appears to be nothing more than an ordinary piece of armor for head protection - a helmet, basinet, sallet, of iron or steel.Found at 3 on the first floor of the Harper Hold.Sold by Ribald Barterman at 2 in the Adventurer's Mart in Chapter 6 if you agree to pay for seeing his special wares.Undead: An additional 1D6 points of damage per level of caster (save vs.Prismatic Spray: Effects vary as per 7th level Wizard spell.In the Master's Room at 19 on Level 1 of Irenicus' Dungeon.Special: Protects against critical Hits.Found in the Room of Ice at 3 in the Planar Sphere Core.Dropped by Olaf Rassmusen at 7 in the Guarded Compound.Not usable by: Mages, Bards, and Thieves.Special: Protects against critical hits.Dragged up from the well at 21 on Level 2 of the Windspear Hills Dungeon.Not usable by: Bards, Mages, and Thieves.Sets Fire, Cold, and Electrical resistance to 25%.With the proper enchantments, a Helmet may bestow other protections. Wear a Helmet on your head to protect yourself from critical hits. ![]()
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